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Introduction to Computer Game Development
OVERVIEW
CEA CAPA Partner Institution: University of Technology Sydney
Location: Sydney, Australia
Primary Subject Area: Computer Sciences
Instruction in: English
Transcript Source: Partner Institution
Course Details: Level 300
Recommended Semester Credits: 4
Prerequisites: Requisite(s): 48024c Applications Programming
DESCRIPTION
This subject introduces game development through the use of a commercial-grade game engine. It aims to build a generalizable understanding of the theory of virtual interactive simulations, while also more specifically developing intermediate competence in programmatic problem solving within the Unity Game Engine. The subject includes exposure to common terminology used in the industry, an introduction to the core interface tools of an engine, experience in applying vector and matrix mathematics to transform virtual objects in 2D and 3D coordinate space, and a strong focus on programming in games through the use of an engine API. This establishes the skills required to successfully contribute to the development of significant group projects found in many of the subsequent games related subjects.
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